Aperture Shader Studio
Design Engineering

Aperture Shader Studio is a browser-based darkroom for real-time image effects. I designed and engineered a focused creative tool where a user can drop in a photo, tune shaders live, compare before and after states, and export at full resolution without the image leaving the browser. The design-engineering move was turning WebGL effects into a usable product surface: fast feedback, controlled parameters, clear preview states, and a workflow that feels like a tool instead of a tech demo.


